RCT2 Scenario Guide - Crazy Castle Tips & Walkthrough
Roller Coaster Tycoon 2 Scenario Guide - Crazy Castle Tips & Walkthrough
The first beginner park you’ll find in Roller Coaster Tycoon
2 is Crazy Castle, a large empty castle given to you to exploit and turn into
an amusement park. Capitalism!
Before you do anything, you should change your research. (Go
to rides, then the right most symbol, then research). Uncheck everything except
shops, and set funding to maximum. Don’t worry, you’ll be able to afford it.
You’ll need the cash machine to be able to keep guests in your park to complete
the goal. After you get the cash machine (around the start of the second year)
you can start researching gentle rides, thrill rides, and roller coasters.
The first thing you’ll notice is the large walls, with paths
along them. There will already be people walking along these paths, complaining
that they’re lost and that they want to go home. This is a problem. Your first
move should be to clear all of the castle walls, and the paths that lead up to
them. Also delete the large square of path tiles, and the extra width of path
along the main trail leading into your park if you wish. This should get you an
extra $10,000 or so.
Time to start building. Before you start, you should know
that you probably don’t want to use the entire area of the park just yet. Only
build near the entrance, and use no-entry signs to block off the rest of the
park. Gentle rides are a necessity, although they won’t make you a ton of
money. Guests often need to try out a couple gentle or thrill rides to get the
confidence to ride one of your big coasters.
These rides also help bring guests into your park.
I made a small area and crammed in all the gentle rides at
close as possible as I could, right by the entrance to the park. I left one
side open for a small roller coaster that I find makes very good money, Texas
Tubs. Thrill rides should be next, I fit a couple along the path leading up
towards the main area.
Now the fun starts - build some coasters. My first purchase
is often Splash Mine, the water ride. 92 people can ride it at once, you can
charge $6 with no problems, and you can fit a photo booth on it to make even
more money per customer. This things amazing. My next favouite is Mine Mania,
it’s cheap, and there’s also one flat piece of track where you can stick an
on-ride photo section. With these two rides alone you should never have to
worry about money in this park again.
You can basically coast from here. Make sure you have a good
amount of handymen, bathrooms, food and drink shops throughout, and an info
kiosk or two, especially at the entrance. Build rides as they become available
to keep people coming to your park, and advertise if you need to make sure you
hit your objective.
Scenery deleted, rides built, no entry signs used, money rolling in. |
You should get in the habit of checking your profit for all
your rides and shops every few months to see how you’re doing. Also sort your
guests’ thoughts to see if there’s anything you need to fix; disgusting paths,
rides too cheap or expensive, people getting lost, etc.
My final park - I didn't do anything for the last 2 years other than cram coasters wherever I could. |
It’s a long 4 years to wait out, if you’re trying to pass
the time check out this collection of RCT2 Hints and Tips.
Final Crazy Castle Tips:
>In this scenario, and all others, spending money to research
scenery and even transport rides is usually a waste of money and time.
>This scenario shows you how counter-productive a lot of unnecessary
paths are; lost guests hurt your park rating and won’t make you any money.
>Get in the habit of occasionally checking the profit of all
of your rides and stalls. Also often check your guest’s thoughts, to see if
there’s anything you need to improve.
>Twist is a terrible Thrill Ride - it can only seat 4 guests
and they puke everywhere.
>Spiral Slide is a great gentle ride – it takes up very
little space, you can change the settings so it seats 5 people (who ride for
only a couple seconds) and there’s no need for a queue line.
>To find the straight piece of track that can be replaced
with an on-ride photo booth, selecting invisible scenery and supports can make
things a lot easier.
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